raylib-cpp
C++ object-oriented wrapper library for raylib.
raylib::Texture Member List

This is the complete list of members for raylib::Texture, including all inherited members.

Draw(int posX=0, int posY=0, ::Color tint={255, 255, 255, 255})raylib::Textureinline
Draw(::Vector2 position, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
Draw(::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
Draw(::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
Draw(::Vector3 position, float width, float height, float length, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
DrawPoly(Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
DrawTiled(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, float scale=1, Color tint={255, 255, 255, 255}) (defined in raylib::Texture)raylib::Textureinline
GenMipmaps()raylib::Textureinline
GetData() constraylib::Textureinline
GetFormat() constraylib::Textureinline
GetHeight() constraylib::Textureinline
GetId() constraylib::Textureinline
GetMipmaps() constraylib::Textureinline
GetSize() constraylib::Textureinline
GetWidth() constraylib::Textureinline
IsReady() constraylib::Textureinline
Load(const ::Image &image)raylib::Textureinline
Load(const ::Image &image, int layoutType)raylib::Textureinline
Load(const std::string &fileName)raylib::Textureinline
operator raylib::Image()raylib::Textureinline
operator=(const ::Texture &texture) (defined in raylib::Texture)raylib::Textureinline
operator=(const Texture &)=delete (defined in raylib::Texture)raylib::Texture
operator=(Texture &&other) (defined in raylib::Texture)raylib::Textureinline
SetFilter(int filterMode)raylib::Textureinline
SetFormat(int value)raylib::Textureinline
SetHeight(int value)raylib::Textureinline
SetId(unsigned int value)raylib::Textureinline
SetMaterial(::Material *material, int mapType=MATERIAL_MAP_NORMAL)raylib::Textureinline
SetMaterial(const ::Material &material, int mapType=MATERIAL_MAP_NORMAL) (defined in raylib::Texture)raylib::Textureinline
SetMipmaps(int value)raylib::Textureinline
SetShaderValue(const ::Shader &shader, int locIndex)raylib::Textureinline
SetShapes(const ::Rectangle &source)raylib::Textureinline
SetWidth(int value)raylib::Textureinline
SetWrap(int wrapMode)raylib::Textureinline
Texture(unsigned int id=0, int width=0, int height=0, int mipmaps=0, int format=0)raylib::Textureinline
Texture(const ::Texture &texture)raylib::Textureinline
Texture(const ::Image &image)raylib::Textureinline
Texture(const ::Image &image, int layout)raylib::Textureinline
Texture(const std::string &fileName)raylib::Textureinline
Texture(const Texture &)=delete (defined in raylib::Texture)raylib::Texture
Texture(Texture &&other) (defined in raylib::Texture)raylib::Textureinline
Unload()raylib::Textureinline
Update(const void *pixels)raylib::Textureinline
Update(::Rectangle rec, const void *pixels)raylib::Textureinline
~Texture() (defined in raylib::Texture)raylib::Textureinline