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| Vector3 (::Color color) |
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| Vector3 (const ::Vector3 &vec) |
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| Vector3 (float x) |
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| Vector3 (float x, float y) |
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| Vector3 (float x, float y, float z) |
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Vector3 | Add (const ::Vector3 &vector3) |
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Vector3 | Barycenter (const ::Vector3 &a, const ::Vector3 &b, const ::Vector3 &c) |
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bool | CheckCollision (float radius1, const ::Vector3 ¢er2, float radius2) |
| Detect collision between two spheres.
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Vector3 | CrossProduct (const ::Vector3 &vector3) const |
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float | Distance (const ::Vector3 &vector3) const |
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Vector3 | Divide (const ::Vector3 &vector3) const |
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Vector3 | Divide (const float div) const |
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float | DotProduct (const ::Vector3 &vector3) |
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Vector3 & | DrawCircle3D (float radius, const ::Vector3 &rotationAxis, float rotationAngle, Color color) |
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Vector3 & | DrawCube (const ::Vector3 &size, ::Color color) |
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Vector3 & | DrawCube (float width, float height, float length, ::Color color) |
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Vector3 & | DrawCubeTexture (const ::Texture2D &texture, float width, float height, float length, ::Color color) |
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Vector3 & | DrawCubeWires (const ::Vector3 &size, ::Color color) |
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Vector3 & | DrawCubeWires (float width, float height, float length, ::Color color) |
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Vector3 & | DrawCylinder (float radiusTop, float radiusBottom, float height, int slices, Color color) |
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Vector3 & | DrawCylinderWires (float radiusTop, float radiusBottom, float height, int slices, Color color) |
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Vector3 & | DrawLine3D (const ::Vector3 &endPos, ::Color color) |
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Vector3 & | DrawPlane (const ::Vector2 &size, ::Color color) |
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Vector3 & | DrawPoint3D (::Color color) |
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Vector3 & | DrawSphere (float radius, ::Color color) |
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Vector3 & | DrawSphere (float radius, int rings, int slices, ::Color color) |
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Vector3 & | DrawSphereWires (float radius, int rings, int slices, ::Color color) |
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float | GetX () const |
| Retrieves the x value for the object. More...
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float | GetY () const |
| Retrieves the y value for the object. More...
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float | GetZ () const |
| Retrieves the z value for the object. More...
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float | Length () const |
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Vector3 | Lerp (const ::Vector3 &vector3, const float amount) const |
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Vector3 | Max (const ::Vector3 &vector3) |
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Vector3 | Min (const ::Vector3 &vector3) |
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Vector3 | Multiply (const ::Vector3 &vector3) const |
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Vector3 | Negate () |
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Vector3 | Normalize () const |
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bool | operator!= (const ::Vector3 &other) |
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Vector3 | operator* (const ::Vector3 &vector3) const |
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Vector3 | operator* (const float scale) const |
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Vector3 & | operator*= (const ::Vector3 &vector3) |
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Vector3 & | operator*= (const float scale) |
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Vector3 | operator+ (const ::Vector3 &vector3) |
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Vector3 & | operator+= (const ::Vector3 &vector3) |
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Vector3 | operator- () |
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Vector3 | operator- (const ::Vector3 &vector3) |
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Vector3 & | operator-= (const ::Vector3 &vector3) |
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Vector3 | operator/ (const ::Vector3 &vector3) const |
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Vector3 | operator/ (const float div) const |
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Vector3 & | operator/= (const ::Vector3 &vector3) |
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Vector3 & | operator/= (const float div) |
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Vector3 & | operator= (const ::Vector3 &vector3) |
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bool | operator== (const ::Vector3 &other) |
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void | OrthoNormalize (::Vector3 *vector3) |
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Vector3 | Perpendicular () const |
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Vector3 | Reflect (const ::Vector3 &normal) const |
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Vector3 | RotateByQuaternion (const ::Quaternion &quaternion) |
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Vector3 | Scale (const float scale) const |
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void | SetX (float value) |
| Sets the x value for the object. More...
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void | SetY (float value) |
| Sets the y value for the object. More...
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void | SetZ (float value) |
| Sets the z value for the object. More...
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Vector3 | Subtract (const ::Vector3 &vector3) |
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Vector3 | Transform (const ::Matrix &matrix) const |
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Vector3 type.
Definition at line 16 of file Vector3.hpp.