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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Texture, including all inherited members.
Draw(int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) | raylib::Texture | inline |
Draw(::Vector2 position, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
Draw(::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
Draw(::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
Draw(::Vector3 position, float width, float height, float length, ::Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
DrawPoly(Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
DrawTiled(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, float scale=1, Color tint={255, 255, 255, 255}) (defined in raylib::Texture) | raylib::Texture | inline |
GenMipmaps() | raylib::Texture | inline |
GetData() const | raylib::Texture | inline |
GetFormat() const | raylib::Texture | inline |
GetHeight() const | raylib::Texture | inline |
GetId() const | raylib::Texture | inline |
GetMipmaps() const | raylib::Texture | inline |
GetSize() const | raylib::Texture | inline |
GetWidth() const | raylib::Texture | inline |
IsReady() const | raylib::Texture | inline |
Load(const ::Image &image) | raylib::Texture | inline |
Load(const ::Image &image, int layoutType) | raylib::Texture | inline |
Load(const std::string &fileName) | raylib::Texture | inline |
operator raylib::Image() | raylib::Texture | inline |
operator=(const ::Texture &texture) (defined in raylib::Texture) | raylib::Texture | inline |
operator=(const Texture &)=delete (defined in raylib::Texture) | raylib::Texture | |
operator=(Texture &&other) (defined in raylib::Texture) | raylib::Texture | inline |
SetFilter(int filterMode) | raylib::Texture | inline |
SetFormat(int value) | raylib::Texture | inline |
SetHeight(int value) | raylib::Texture | inline |
SetId(unsigned int value) | raylib::Texture | inline |
SetMaterial(::Material *material, int mapType=MATERIAL_MAP_NORMAL) | raylib::Texture | inline |
SetMaterial(const ::Material &material, int mapType=MATERIAL_MAP_NORMAL) (defined in raylib::Texture) | raylib::Texture | inline |
SetMipmaps(int value) | raylib::Texture | inline |
SetShaderValue(const ::Shader &shader, int locIndex) | raylib::Texture | inline |
SetShapes(const ::Rectangle &source) | raylib::Texture | inline |
SetWidth(int value) | raylib::Texture | inline |
SetWrap(int wrapMode) | raylib::Texture | inline |
Texture(unsigned int id=0, int width=0, int height=0, int mipmaps=0, int format=0) | raylib::Texture | inline |
Texture(const ::Texture &texture) | raylib::Texture | inline |
Texture(const ::Image &image) | raylib::Texture | inline |
Texture(const ::Image &image, int layout) | raylib::Texture | inline |
Texture(const std::string &fileName) | raylib::Texture | inline |
Texture(const Texture &)=delete (defined in raylib::Texture) | raylib::Texture | |
Texture(Texture &&other) (defined in raylib::Texture) | raylib::Texture | inline |
Unload() | raylib::Texture | inline |
Update(const void *pixels) | raylib::Texture | inline |
Update(::Rectangle rec, const void *pixels) | raylib::Texture | inline |
~Texture() (defined in raylib::Texture) | raylib::Texture | inline |